﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LoA.ScreenManager;
using LoA.Shared;
using LoA.Shared.Screen;
using Microsoft.Xna.Framework;

namespace LoA {
	public partial class LoAGame : Microsoft.Xna.Framework.Game {
		protected override void Update(GameTime gameTime) {
			// TODO: Add your update logic here

			WorldSkyEngine.WorldSkyComponent.Current.MoveHorizont(CharacterEngine.CharacterComponent.Current.Position);

			base.Update(gameTime);
		}
	}
}
